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Genesis Casino. Uptown Aces Casino. Red Stag Casino. By the time Lara asks, "Haven't you seen enough? Long after you beat TRII, there'll be only one thing on your mind Tomb Raider III.
Tomb Raider ll's lifelike animation, gorgeous computer-generated cinemas, lusciously detailed character graphics, and scenic backgrounds are enough to overcome that darned moving cam that sometimes obscures gameplay.
Lara pulls amazing moves; however, moving her quickly to avoid being trapped can be as cumbersome as it was in the first game.
Tomb's a gas and a half for experts. If you're not a pro, you'll be one after beating this tough but mesmerizing game. When Lara Croft first appeared on the gaming scene a little over a year ago, she took the action gamers by storm with a mix of as-yet-unseen graphics on the PC including being among the very first to pioneer 3Dfx technology , amazing and complex gameplay and design, and a figure that made her look like Barbie's more well-endowed sister.
The result was a runaway success for then-small Eidos and an almost cult-like following of Lara fans who couldn't wait for her return.
Well, the wait is over, and the second incarnation of Lara is even prettier to look at than the first and Lara's wardrobe even more revealing , yet the game itself has lost something.
It may be, in part, that others have caught up with the technology, but after many hours of painstakingly guiding Lara through the dangers of China, Venice, sunken ships, and ancient temples, I can honestly say that Tomb Raider 2 just isn't as much fun as the original.
I suppose I'll be branded as some sort of heretic for saying anything against Eidos' buxom beauty, but frankly, Tomb Raider 2 is too hard, and this is where it comes up short against the original.
In Tomb Raider , you could always puzzle your way through a difficult spot, and while it was at times frustrating, it was never seemingly impossible; when you at last solved a puzzling level you had a feeling of satisfaction.
In Tomb Raider 2 , after being killed time after time after time, I just wanted to quit the game and go play something more enjoyable.
A busty woman in a wetsuit is all you'd expect from the Sports Illustrated swimsuit issue, but in a game, you want, well, satisfaction.
I will say this: Tomb Raider 2 blows away just about anything else in the genre in terms of graphical sophistication, nifty gadgets, cool level design and computer AI.
As in Tomb Raider , the objective in Tomb Raider 2 is to seek out fame, fortune, and danger while exploring ruins, temples, sunken ships, mazes, and the like.
You're basically a much more attractive Indiana Jones, and instead of Nazis, you're up against wild animals and sword-, baseball bat-, and harpoon-wielding ne'er-do-wells.
What's added in Tomb Raider 2 is more moves for Lara you can climb walls, shimmy along ledges, swim underwater, do back flips, swan dives -- just about any move you can think of , plus, in Tomb 2 , you get to try your hand at a number of different vehicles, including motor boats and snowmobiles.
It's quite a rush, and quite a bit of work getting a handle on how to make Lara do everything she's capable of I still maintain that she has too much, ah, ballast to dive underwater as effectively as she does, but that's another story , and this can end up being a major frustration in the heat of battle.
Another important change from the original Tomb Raider is that Tomb Raider 2 adds many more human opponents into the game, so instead of having to pick off wolves, bats, and the occasional bear as in the original, in Tomb 2 you get more than your fair share of ninjas, temple guards, freaks with baseball bats, Phantom of the Opera fans with pistols, and more.
The result is that you feel more like you are involved in an action game than in the original, and you feel that you actually have enemies instead of having to take target practice on the animals that just happened to also like to hang out among the precious idols and lost treasure.
Your arsenal of weapons in Tomb Raider 2 is pretty much the same as in the original, with the addition of some underwater implements, some heavier firepower for the increased cadre of enemies, and some flares for use in dark places.
And, just as in real life, your flares have a maddening tendency to run out at inopportune times. When all is said and done, Tomb Raider 2 will get you to know your keyboard a lot better than you did before, and it definitely delivers a lot of game for the money.
It's not long in terms of total number of levels, but even the short intro level will take experienced players an hour or more to figure out, so be prepared to be tested.
All in all I'd say that hours for each of the 15 levels is a pretty good benchmark and a couple will take you as many as hours to figure your way through.
The folks at CORE and Eidos have once again produced a graphical gem in Tomb Raider 2. The environments, level design, lighting and motion effects are all excellent, and are once again a showcase for the possibilities of 3Dfx technology.
Lara has been rendered a bit more, has longer hair and a variety of outfits this time around, and the enemies are much more life-like and detailed.
As in Tomb Raider , this second offering also mixes a great variety of different settings, and uses the graphics engine to its utmost to deliver devilishly difficult puzzles, walls to climb, chasms to traverse, and underwater tunnels to swim through.
There is, however, still the annoying problem of both bad clipping textures that should be solid having transparent patches that allow those behind to bleed through , and the flying point-of-view camera that will fairly regularly lose your perspective at a critical moment.
The bottom line here is that Eidos has pushed the limits of the technology, both to great new heights and to sometimes detrimental glitches.
On balance, though, the glitches are worth it to see the movie-like quality of the rest of the game. Ambience is big in action games, and while Tomb Raider 2 doesn't quite measure up to the likes of Quake 2 , it still compares favorably with the majority of its competition.
There is nothing breathtaking here, but they have done some very appropriate samples of water, wind, and other environmental noises that help give the impression of being there.
They've also left intact the often-amusing "uhnh" that Lara dazedly mutters every time you accidentally walk her headlong into a wall.
Tomb Raider 2 will test the best action gamers out there and stands a good chance of frustrating the heck out of the rest of us.
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